ARTIST BIOGRAPHY

藝術家簡介

Tsui Ho Lam is a Hong Kong-based artist whose practice explores virtual world-building, interactive media, and embodied perception. Working across 3D software, real-time systems, and physical sensing technologies, he creates immersive environments that connect virtual data with bodily movements. 

 

His earlier works focused on the spatial logic and visual perception of digital space, but his recent practice shifts attention beyond the screen toward the role of the body in digital encounters. Over the past year and a half, he has experimented with sensors that detect rotation, movement, and distance, translating physical inputs into responsive visual changes. Through this process, he investigates how real-time feedback can turn the audience's actions into active elements that shape the virtual worlds they encounter. 

 

In an era when artificial intelligence can generate convincing images easily, Tsui's work asks what remains uniquely human in digital experience, emphasising presence, perception, and the felt experience of interaction. 

HONOURS PROJECT

畢業作品

Alternating Spatial Orders

Kinetic installation with 3D-printed structure, LED light, motor, and projected shadow  

 

116 x 50 x 50 cm (installation size, excluding projection); projected dimensions variable 

 

Through a rotating torus-like structure, a single point light source, and projected shadows, this work invites viewers to sensorially understand, adapt to, and experience an alternative spatial order within physical space. The way we usually perceive space is not the only one, but just one possibility among many. 

PREVIOUS WORK

過往作品

Tan Kee Cha Chaan Teng 

2026 

 

Digital video (3D simulation/animation) 

 

Size variable, 0'15", looping 

 

Tan Kee Cha Chaan Teng (Mock TVC) is a fictional television commercial set in an imaginary Hong Kong restaurant that merges two culturally distinct icons: the traditional Cha Chaan Teng and the pinball machine. Drawing inspiration from Japan’s Kura Sushi and its ‘Bikkura Pon!' reward game, the work transplants a playful hybrid dining experience into a Hong Kong context. Rendered entirely in a virtual 3D environment, the work simulates a hyper-reality of cultural hybridity through the language of commercial media. 

What if our human's perspective is reversed 

2025 

 

Video (3D rendering, gaussian splatting, open shader language, binaural sound) 

 

Size variable, 1'01" 

 

What if our human’s perspective is reversed in a single-channel video work that transposes the logic of reverse perspective into a real-world visual experience — a spatial system in which objects grow larger as they recede and smaller as they approach. Produced by using Gaussian Splatting and custom Open Shader Language lenses, the work is accompanied by a binaural soundscape that mirrors this inversion: distant sounds become clear and close, while nearby sounds feel hollow and distant. Together, the image and sound challenge the viewers to reconsider whether space is an objective reality or a construct of human perception. 

Focus Is Loss 

2025 

 

Interactive installation (IMU sensor, robotic arm, projector, TouchDesigner, real-time computation) 

 

Size variable 

 

Focus Is Loss is an interactive installation that links the viewer’s gaze to a robotic arm-mounted projector via a headset equipped with an IMU sensor, creating a real-time feedback loop processed through TouchDesigner. Three sets of dynamic geometric images are mapped onto an L-shaped white board to produce a depth-based parallax illusion; within the projected scene, one of the geometric objects carries a subtle difference, and the viewer’s sustained gaze upon it triggers a chain reaction in which the scene resets across ten successive stages. The work materialised the psychological phenomenon of Change Blindness, drawing on the formal strategies of Donald Judd to question how focused attention creates perceptual blind spots.